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Added: A new BIS_fnc_weaponDirectionRelative function.Added: A new BIS_fnc_vectorDirAndUpRelative function.Added: A new BIS_fnc_attachToRelative function.Added: A new directory for sounds shared for all weapons.Added: Splendid Camera now shows also the camera's ASL altitude.Added: New samples for several dry firing sound effects.Added: Pressing "O" in the Virtual Spectator mode now allows drawing of projectile paths.Added: An ability to block opening of the Dynamic Groups interface ( missionNamespace setVariable ).Added: A new BIS_fnc_switchLamp function toggling the functionality of street lamps.Added: The Dynamic Groups are now available in all Master Zeus scenarios.Added: Unarmed characters for the Tanoa factions.Added: A new sound configuration for the machine gun of the Prowler LSV.Added: Gunner Aim Indication for VTOL and Kajman pilots.Added: A dry firing sound for the LIM-85 machine gun.Added: A hull hit point with damage material to the RHIB boat so that it visually deteriorates under incoming fire even when not destroyed.Added: The amount of Chinese symbols the game is capable of displaying was increased by another 4000.Added: An ability to fill uniforms, vests and backpacks with any magazine in the Virtual Arsenal (not just those compatible with currently selected weapons). #Arma 3 zeus mod units not working mod
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